New Year’s Eve, I was introduced to a kid who was also a gamer, a friend of a friend kind of deal. He heard that I was working on creating a campaign for D&D and wanted to see how well it would work. I had told him that that the biggest issue with the game is the introduction and getting people to understand how the game works.
We talked for a bit, looked over the books real quick. He told me to try and do something different, something a bit more unique. A couple days later, a ton of bricks came flying at me.
Mass Effect in the style of D&D
Now, I know that the people I’m playing with, for the most part, haven’t a clue behind what Mass Effect is. That’s alright. I plan on creating a game preferably after ME3. Something that starts simple and eventually turn into a quote that Captain Anderson would say (“Things just got a lot more complicated”).
Over the course of the next few posts, I will be updating my notes on how this game will work, results on some test runs, and some additional notes to go along with everything (Kind of like a 2nd opinion).
Feedback would be wonderful. I know there are a couple of ME Tabletop games already in existance but I would love to at least create my own version, to actually create my own game that I see through completion.